// entity 0 { "classname" "worldspawn" // brush 0 { ( 16 16 16 ) ( -16 16 16 ) ( 16 16 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -16 -16 -16 ) ( -16 -16 16 ) ( 16 -16 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -24 -64 -16 ) ( -24 64 -16 ) ( -24 -64 16 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0 ( -16 64 24 ) ( 16 64 -8 ) ( -16 -64 24 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0 ( -16 64 8 ) ( -16 64 -8 ) ( -16 -64 8 ) base_trim/dark_tin2 0 0 0 0.5 0.5 0 0 0 ( -16 64 -16 ) ( -24 64 -24 ) ( -16 -64 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 1 { ( 16 24 16 ) ( -16 24 16 ) ( 16 24 -16 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0 ( -16 -64 -24 ) ( 16 -64 -24 ) ( -16 64 -24 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0 ( -16 16 -16 ) ( -16 16 16 ) ( 16 16 -16 ) base_trim/dark_tin2 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -24 -64 -16 ) ( -24 64 -16 ) ( -24 -64 16 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0 ( -16 64 24 ) ( 16 64 -8 ) ( -16 -64 24 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0 } // brush 2 { ( 16 16 16 ) ( -16 16 16 ) ( 16 16 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -16 -64 -16 ) ( 16 -64 -16 ) ( -16 64 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -16 -16 -16 ) ( -16 -16 16 ) ( 16 -16 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -16 -64 -16 ) ( -16 64 -16 ) ( -16 -64 16 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -16 64 16 ) ( 16 64 -16 ) ( -16 -64 16 ) base_light/ceil1_38_15k 32 32 0 0.5 0.5 0 0 0 } // brush 3 { ( 32 16 -24 ) ( -16 16 -16 ) ( -24 16 -24 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -16 -64 -24 ) ( 16 -64 -24 ) ( -16 64 -24 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0 ( 32 -16 -24 ) ( -16 -16 -16 ) ( 24 -16 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -24 -16 -24 ) ( -16 16 -16 ) ( -16 -16 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -16 64 24 ) ( 16 64 -8 ) ( -16 -64 24 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0 ( 24 -16 -16 ) ( -16 -16 -16 ) ( -16 16 -16 ) base_trim/dark_tin2 0 0 0 0.5 0.5 0 0 0 } // brush 4 { ( 16 -16 16 ) ( -16 -16 16 ) ( 16 -16 -16 ) base_trim/dark_tin2 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -16 -104 -24 ) ( 16 -104 -24 ) ( -16 24 -24 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0 ( -16 -24 -16 ) ( -16 -24 16 ) ( 16 -24 -16 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0 ( -24 -104 -16 ) ( -24 24 -16 ) ( -24 -104 16 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0 ( -16 24 24 ) ( 16 24 -8 ) ( -16 -104 24 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0 } // brush 5 { ( -16 24 24 ) ( 16 24 -8 ) ( -16 -104 24 ) acc_dm3/grind 0 0 0 0.125 0.125 0 0 0 ( 24 64 -24 ) ( -24 64 24 ) ( 24 -64 -24 ) common/nodraw 0 0 0 0.5 0.5 0 0 0 ( -16 16 -64 ) ( 0 16 -64 ) ( -16 16 64 ) common/nodraw 0 0 0 0.5 0.5 0 0 0 ( 16 -16 -64 ) ( 8 -16 -64 ) ( 16 -16 64 ) common/nodraw 0 0 0 0.5 0.5 0 0 0 ( -16 64 8 ) ( -16 64 16 ) ( -16 -64 8 ) common/nodraw 0 0 0 0.5 0.5 0 0 0 ( 24 64 -16 ) ( 16 64 -16 ) ( 24 -64 -16 ) common/nodraw 0 0 0 0.5 0.5 0 0 0 } // brush 6 { ( 128 128 128 ) ( 128 -48 128 ) ( -128 128 128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( 128 128 24 ) ( -128 128 24 ) ( 128 128 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 128 24 ) ( 128 128 -16 ) ( 128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 -128 -16 ) ( -128 -128 24 ) ( 128 -128 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -128 -48 -16 ) ( -128 128 -16 ) ( -128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 128 127 ) ( 128 -48 127 ) ( 128 128 127 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 } // brush 7 { ( 128 128 128 ) ( 128 -48 128 ) ( -128 128 128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( 128 128 24 ) ( -128 128 24 ) ( 128 128 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 128 24 ) ( 128 128 -16 ) ( 128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 -48 -128 ) ( 128 -48 -128 ) ( -128 128 -128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -128 -48 -16 ) ( -128 128 -16 ) ( -128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 127 -16 ) ( -128 127 24 ) ( 128 127 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 8 { ( 128 128 128 ) ( 128 -48 128 ) ( -128 128 128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( 128 128 24 ) ( -128 128 24 ) ( 128 128 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 128 24 ) ( 128 128 -16 ) ( 128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 -48 -128 ) ( 128 -48 -128 ) ( -128 128 -128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -128 -128 -16 ) ( -128 -128 24 ) ( 128 -128 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( 127 -48 24 ) ( 127 128 -16 ) ( 127 128 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 9 { ( 128 128 24 ) ( -128 128 24 ) ( 128 128 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 128 24 ) ( 128 128 -16 ) ( 128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 -48 -128 ) ( 128 -48 -128 ) ( -128 128 -128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -128 -128 -16 ) ( -128 -128 24 ) ( 128 -128 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -128 -48 -16 ) ( -128 128 -16 ) ( -128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 128 -127 ) ( 128 -48 -127 ) ( -128 -48 -127 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 } // brush 10 { ( 128 128 128 ) ( 128 -48 128 ) ( -128 128 128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( 128 128 24 ) ( 128 128 -16 ) ( 128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 -48 -128 ) ( 128 -48 -128 ) ( -128 128 -128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -128 -128 -16 ) ( -128 -128 24 ) ( 128 -128 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -128 -48 -16 ) ( -128 128 -16 ) ( -128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 128 -127 -16 ) ( -128 -127 24 ) ( -128 -127 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 } // brush 11 { ( 128 128 128 ) ( 128 -48 128 ) ( -128 128 128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( 128 128 24 ) ( -128 128 24 ) ( 128 128 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -128 -48 -128 ) ( 128 -48 -128 ) ( -128 128 -128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -128 -128 -16 ) ( -128 -128 24 ) ( 128 -128 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0 ( -128 -48 -16 ) ( -128 128 -16 ) ( -128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( -127 -48 24 ) ( -127 128 -16 ) ( -127 -48 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } } // entity 1 { "classname" "info_player_start" "origin" "0 64 0" }