textures/oquartz/+0sflob { q3map_lightimage textures/oquartz/0sflovrox.tga surfaceparm metalsteps surfaceparm nomarks q3map_surfacelight 128 { map textures/oquartz/0sflovrox.tga rgbGen wave sin 0.5 0.5 0 1 tcMod scroll -4 0 } { map textures/oquartz/0sflovrox.tga blendfunc add rgbGen wave noise 0 0.5 0 0.2 tcMod scroll -2 0 } { map textures/effects/tinfx2c.tga blendfunc add tcGen environment } { map textures/oquartz/0sflob.tga blendfunc blend } { map $lightmap blendfunc filter } }