textures/base_light/xlight5 { qer_editorimage textures/base_light/xlight5.tga q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-glow { map textures/effects/envmap2.tga rgbGen identity tcGen environment } { map textures/base_light/xlight5.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xlight5.blend.tga blendfunc add } } textures/base_light/ceil1_34 { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 300 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbgen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_22a { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 300 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/proto_light { qer_editorimage textures/base_light/proto_light.tga q3map_lightimage textures/base_light/proto_lightmap.tga surfaceparm metalsteps q3map_surfacelight 666 q3map_flare flareShader-wide { map textures/base_light/proto_light.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/proto_lightmap.tga blendfunc add } } //03-04-07 dmn_clown textures/base_light/proto_light_2k { qer_editorimage textures/base_light/proto_light.tga q3map_lightimage textures/base_light/proto_lightmap.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/proto_light.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/proto_lightmap.tga blendfunc add } } //for backwards compatibility //01-27-07 dmn_clown //03-04-07 better looking texture dmn_clown textures/base_light/baslt4_1_2k { qer_editorimage textures/base_light/baslt4_1.jpg q3map_lightimage textures/base_light/baslt4_1.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 { map $lightmap rgbGen identity } { map textures/base_light/baslt4_1.jpg blendFunc filter rgbGen identity } { map textures/base_light/baslt4_1.blend.jpg blendfunc add } } textures/base_light/baslt4_1_4k { qer_editorimage textures/base_light/baslt4_1.jpg surfaceparm nomarks q3map_surfacelight 4000 { map $lightmap rgbGen identity } { map textures/base_light/baslt4_1.jpg blendFunc filter rgbGen identity } { map textures/base_light/baslt4_1.blend.jpg blendfunc add } } textures/base_light/proto_lightred { surfaceparm nomarks q3map_surfacelight 400 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_ONE GL_ONE } } textures/base_light/proto_lightred2 { qer_editorimage textures/base_light/proto_lightred.jpg surfaceparm nomarks q3map_surfacelight 1500 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } textures/base_light/ceil1_38 { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 300 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_10k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_20k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_30k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_40k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_50k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_70k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_90k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_39 { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 300 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/gothic_light/skulllight01 { qer_editorimage textures/gothic_light/skulllight01.tga q3map_lightimage textures/gothic_light/s_light2_blend.tga surfaceparm nomarks q3map_surfacelight 300 { map textures/gothic_light/skulllight01.tga blendfunc gl_one gl_zero rgbgen identity } { map $lightmap blendfunc filter tcgen lightmap } { map textures/gothic_light/s_light2_blend.tga blendfunc add rgbGen wave sin 0.25 0.25 0 .5 } } //02-28-07 dmn_clown textures/base_light/light1_1500 { qer_editorimage textures/base_light/light1.jpg q3map_lightimage textures/base_light/light1.blend.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1.blend.jpg blendfunc add } } textures/base_light/light1dark { qer_editorimage textures/base_light/light1.jpg q3map_lightimage textures/base_light/light1.blend.jpg surfaceparm nomarks q3map_surfacelight 500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1.blend.jpg blendfunc add } } textures/base_light/light1_3000 { qer_editorimage textures/base_light/light1.jpg q3map_lightimage textures/base_light/light1.blend.jpg surfaceparm nomarks q3map_surfacelight 3000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1.blend.jpg blendfunc add } } textures/base_light/light1_5000 { qer_editorimage textures/base_light/light1.jpg q3map_lightimage textures/base_light/light1.blend.jpg surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1.blend.jpg blendfunc add } } textures/base_light/light1blue_800 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 800 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } textures/base_light/light1blue_1500 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } textures/base_light/light1blue_2000 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } textures/base_light/light1blue_5000 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } textures/base_light/light1red_2000 { qer_editorimage textures/base_light/light1red.jpg q3map_lightimage textures/base_light/light1red.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1red.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1red.blend.jpg blendfunc add } } textures/base_light/light1red_5000 { qer_editorimage textures/base_light/light1red.jpg q3map_lightimage textures/base_light/light1red.blend.jpg surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1red.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1red.blend.jpg blendfunc add } } textures/base_light/light5_3000 { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 3000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } textures/base_light/light5_5k { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } textures/base_light/light5_10k { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 10000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } textures/base_light/light5_15k { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } textures/base_light/patch10_pj_lite { qer_editorimage textures/base_light/patch10_pj_lite.jpg q3map_lightimage textures/base_light/patch10_pj_lite.blend.jpg surfaceparm nomarks q3map_surfacelight 2500 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/patch10_pj_lite.jpg blendfunc filter rgbgen identity } { map textures/base_light/patch10_pj_lite.blend.jpg blendfunc add } } textures/base_light/patch10_pj_lite2 { qer_editorimage textures/base_light/patch10_pj_lite2.jpg q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/patch10_pj_lite2.jpg blendfunc filter rgbgen identity } { map textures/base_light/patch10_pj_lite2.blend.jpg blendfunc add } } textures/base_light/patch10_pj_lite2_1000 { qer_editorimage textures/base_light/patch10_pj_lite2.jpg q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg surfaceparm nomarks q3map_surfacelight 1000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/patch10_pj_lite2.jpg blendfunc filter rgbgen identity } { map textures/base_light/patch10_pj_lite2.blend.jpg blendfunc add } } textures/base_light/runway { qer_editorimage textures/base_light/runway.tga q3map_lightimage textures/base_light/runwayb.jpg surfaceparm nomarks q3map_surfacelight 500 { map textures/base_light/runway_glow.jpg rgbgen wave square 1 4 0 8 tcmod scale 1 .3 tcmod scroll 0 1 } { map textures/base_light/runway.tga blendfunc blend rgbgen identity } { map $lightmap rgbgen identity blendfunc filter } { map textures/base_light/runwayb.tga blendFunc add rgbGen identity } } textures/base_light/ceil1_30 { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_8k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_trans { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_34_10k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_1k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_2k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_5k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_37 { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_4 { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add rgbGen wave noise 0.8 0.2 0 1 } } //03-04-07 dmn_clown textures/base_light/ceil1_22a_8k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_10k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_trans { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks surfaceparm trans q3map_surfacelight 300 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_34_10k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_1k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_2k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_5k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil_white5k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/xceil1_39 { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 300 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_1 { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_10k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_110k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_15k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_20k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_2k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_30k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_500k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_50k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_5k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_70k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_90k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_a { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_b { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/proto_lightred2_flare { qer_editorimage textures/base_light/proto_lightred.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-twilightflare { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } textures/base_light/proto_lightred_flare { qer_editorimage textures/base_light/proto_lightred.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-twilightflare { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_ONE GL_ONE } } textures/proto2/proto_lightblue_flare { qer_editorimage textures/proto2/bluelight_on.tga surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-twilightflare { map $lightmap rgbGen identity } { map textures/proto2/bluelight_on.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/proto2/bluelight_on.tga blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } //03-04-07 dmn_clown textures/base_light/geolight { qer_editorimage textures/base_light/geolight.tga surfaceparm nomarks q3map_surfacelight 3000 q3map_flare flareShader-wide { map $lightmap rgbGen identity } { map textures/base_light/geolight.tga rgbgen identity } { map textures/base_light/geolight_glow.jpg blendfunc add rgbgen wave sin .1 .1 0 2 } } textures/base_light/jaildr1_3 { qer_editorimage textures/base_light/jaildr1_3.jpg q3map_lightimage textures/base_light/jaildr1_3.blend.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/base_light/jaildr1_3.jpg blendfunc filter rgbgen identity } { map textures/base_light/jaildr1_3.blend.jpg blendfunc add rgbgen wave sin .1 .1 0 2 } } textures/base_light/jaildr03_2 { qer_editorimage textures/base_light/jaildr03_2.jpg q3map_lightimage textures/base_light/jaildr03_2.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/base_light/jaildr03_2.jpg blendfunc filter rgbgen identity } { map textures/base_light/jaildr03_2.blend.jpg blendfunc add rgbgen wave sin .9 .9 .5 2 } } textures/base_floor/skylight1 { qer_editorimage textures/base_floor/skylight1.tga q3map_lightimage textures/base_floor/skylight1_lm.tga q3map_surfacelight 150 { map $lightmap rgbgen identity } { map textures/base_floor/skylight1.tga blendfunc filter rgbgen identity } { map textures/base_floor/skylight1_lm.tga blendfunc add rgbgen wave sin .5 6 0 3.2 } } textures/base_light/proto_lightblue { qer_editorimage textures/base_light/proto_lightblue.jpg surfaceparm nomarks q3map_surfacelight 1500 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightblue.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightblue.jpg blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } textures/base_light/proto_lightblue_flare { qer_editorimage textures/base_light/proto_lightblue.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-twilightflare { map $lightmap rgbGen identity } { map textures/base_light/proto_lightblue.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightblue.jpg blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } /////////////////////////////////////// // Gothic Lights // /////////////////////////////////////// //moved from oanew to here //textures/base_light/ceil1_4 //{ // { // map textures/base_light/ceil1_34.tga // } // { // map textures/base_light/ceil1_34.blend.tga // blendfunc add // rgbGen wave noise 0.8 0.2 0 1 // } //} textures/gothic_light/pentagram_light1_3k { qer_editorimage textures/gothic_light/pentagram_light1_3k.tga q3map_lightimage textures/gothic_light/pentagram_light1_3k_blend.tga surfaceparm nomarks q3map_surfacelight 3000 q3map_flare flareShader { map textures/gothic_light/pentagram_light1_3k.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/gothic_light/pentagram_light1_3k_blend.tga blendfunc add rgbGen wave noise 0.8 0.2 0 1 } } textures/base_light/wsupprt1_12 { qer_editorimage textures/base_light/wsupprt1_12.tga q3map_lightimage textures/base_light/wsupprt1_12.tga surfaceparm nomarks q3map_surfacelight 3000 q3map_flare flareShader { map textures/base_light/wsupprt1_12.tga rgbGen identity } } textures/base_light/wsupprt1_12 { q3map_lightimage textures/base_light/wsupprt1_12.tga q3map_surfacelight 600 q3map_flare flareShader { map textures/base_light/wsupprt1_12.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/wsupprt1_12.tga blendfunc add rgbGen wave noise 0.8 0.2 0 1 } } textures/gothic_light/ironcrosslt2_1000 { qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga surfaceparm nomarks q3map_surfacelight 1000 q3map_flare flareShader { map textures/gothic_light/ironcrosslt2_1000.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/gothic_light/ironcrosslt2_1000_blend.tga blendfunc add rgbGen wave noise 0.8 0.2 0 1 } } textures/gothic_light/ironcrosslt2_10000 { qer_editorimage textures/gothic_light/ironcrosslt2_10000.tga q3map_lightimage textures/gothic_light/ironcrosslt2_10000_blend.tga surfaceparm nomarks q3map_surfacelight 10000 q3map_flare flareShader { map textures/gothic_light/ironcrosslt2_10000.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/gothic_light/ironcrosslt2_10000_blend.tga blendfunc add rgbGen wave noise 0.8 0.2 0 1 } } textures/gothic_light/ironcrosslt2_5000 { qer_editorimage textures/gothic_light/ironcrosslt2_10000.tga q3map_lightimage textures/gothic_light/ironcrosslt2_5000_blend.tga q3map_surfacelight 5000 q3map_flare flareShader { map textures/gothic_light/ironcrosslt2_5000.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/gothic_light/ironcrosslt2_5000_blend.tga blendfunc add rgbGen wave noise 0.8 0.2 0 1 } } textures/gothic_light/ironcrosslt2_20000 { qer_editorimage textures/gothic_light/ironcrosslt2.jpg q3map_lightimage textures/gothic_light/icl_blend.jpg q3map_surfacelight 20000 q3map_flare flareShader { map textures/gothic_light/ironcrosslt2.jpg rgbgen identity } { map $lightmap blendfunc filter tcgen lightmap } { map textures/gothic_light/icl_blend.jpg blendfunc add rgbGen wave sin .1 .1 0 .2 } } textures/gothic_light/ironcrosslt2_25000 { qer_editorimage textures/gothic_light/ironcrosslt2.jpg q3map_lightimage textures/gothic_light/icl_blend.jpg q3map_surfacelight 25000 q3map_flare flareShader { map textures/gothic_light/ironcrosslt2.jpg rgbgen identity } { map $lightmap blendfunc filter tcgen lightmap } { map textures/gothic_light/icl_blend.jpg blendfunc add rgbGen wave sin .1 .1 0 .2 } } //03-04-07 dmn_clown textures/gothic_light/border7_ceil39_6k { qer_editorimage textures/gothic_light/border7_ceil39.jpg q3map_lightimage textures/gothic_light/border7_ceil39blend.jpg q3map_surfacelight 6000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/gothic_light/border7_ceil39.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/border7_ceil39blend.jpg blendfunc add } } textures/gothic_light/gothic_light2_1k { qer_editorimage textures/gothic_light/gothic_light2.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 1000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light2.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/gothic_light2_2k { qer_editorimage textures/gothic_light/gothic_light2.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 2000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light2.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/gothic_light2_4k { qer_editorimage textures/gothic_light/gothic_light2.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 4000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light2.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/flicker_light15k { qer_editorimage textures/gothic_light/gothic_light3.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 15000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen wave noise .4 .4 0 .9 } { map textures/gothic_light/gothic_light3.jpg rgbgen identity blendfunc filter } { map textures/base_light/proto_light2.jpg blendfunc add rgbgen wave triangle 4 4 0 6 } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave noise .4 .4 0 .9 } } textures/gothic_light/gothic_light3_10K { qer_editorimage textures/gothic_light/gothic_light3.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 10000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light3.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/gothic_light3_1K { qer_editorimage textures/gothic_light/gothic_light3.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 1000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light3.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/gothic_light3_15K { qer_editorimage textures/gothic_light/gothic_light3.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 15000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light3.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/gothic_light3_20K { qer_editorimage textures/gothic_light/gothic_light3.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 20000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light3.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/gothic_light3_2K { qer_editorimage textures/gothic_light/gothic_light3.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 2000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light3.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/gothic_light3_3K { qer_editorimage textures/gothic_light/gothic_light3.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 3000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light3.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/gothic_light3_4K { qer_editorimage textures/gothic_light/gothic_light3.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 4000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light3.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/gothic_light3_5K { qer_editorimage textures/gothic_light/gothic_light3.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 5000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light3.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/gothic_light3_6K { qer_editorimage textures/gothic_light/gothic_light3.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 6000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light3.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/gothic_light3_7K { qer_editorimage textures/gothic_light/gothic_light3.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 7000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light3.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/gothic_light3_8K { qer_editorimage textures/gothic_light/gothic_light3.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 8000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light3.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/gothic_light2_lrg_1k { qer_editorimage textures/gothic_light/gothic_light2.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 1000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light2.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/gothic_light2_lrg_200 { qer_editorimage textures/gothic_light/gothic_light2.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 200 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light2.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/gothic_light2_lrg_2k { qer_editorimage textures/gothic_light/gothic_light2.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 2000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light2.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/goth_lt2_lrg2k { qer_editorimage textures/gothic_light/gothic_light2.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 2000 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light2.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/gothic_light/gothic_light2_lrg_500 { qer_editorimage textures/gothic_light/gothic_light2.jpg q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg q3map_surfacelight 500 surfaceparm nomarks q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/gothic_light/gothic_light2.jpg rgbgen identity blendfunc filter } { map textures/gothic_light/gothic_light2_blend.jpg blendfunc add rgbgen wave sin .4 .4 0 .1 } } textures/dsi/cretetrimlight2 { qer_editorimage textures/dsi/cretetrimlight2.tga q3map_lightimage textures/dsi/cretelighttrim2_glow.tga surfaceparm nomarks q3map_lightsubdivide 32 q3map_surfacelight 1000 { map textures/dsi/cretetrimlight2.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/dsi/cretetrimlight2_glow.tga blendfunc add } } textures/dsi/cretetrimlight2r { qer_editorimage textures/dsi/cretetrimlight2r.tga q3map_lightimage textures/dsi/cretelighttrim2r_glow.tga surfaceparm nomarks q3map_lightsubdivide 32 q3map_surfacelight 1000 { map textures/dsi/cretetrimlight2r.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/dsi/cretetrimlight2r_glow.tga blendfunc add } } textures/dsi/tlight { qer_editorimage textures/dsi/tlight.tga q3map_lightimage textures/dsi/tlight.blend.tga surfaceparm nomarks q3map_lightsubdivide 32 q3map_surfacelight 1000 { map textures/dsi/tlight.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/dsi/tlight.blend.tga blendfunc add } } textures/dsi/tlightr { qer_editorimage textures/dsi/tlightr.tga q3map_lightimage textures/dsi/tlightr.blend.tga surfaceparm nomarks q3map_lightsubdivide 32 q3map_surfacelight 1000 { map textures/dsi/tlightr.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/dsi/tlightr.blend.tga blendfunc add } }