textures/evil8_lights/e8tinylight { qer_editorimage textures/evil8_lights/e8tinylight.tga // q3map_lightimage textures/evil8_lights/e8tinylight.blend.tga surfaceparm nomarks q3map_surfacelight 950 { map textures/evil8_lights/e8tinylight.tga } { map $lightmap blendfunc filter tcGen lightmap } // { // map textures/evil8_lights/e8tinylight.blend.tga // blendfunc add // } }