//12-12-06 removed redundant nodrop //12-23-06 fixed the b0rked invisible shader //01-25-07 removed redundant clip + added nodrawnonsolid, clusterportal //01-27-07 moved portal from clown.shader to here //01-31-07 added mirror shader doesnt work, gave other shaders transparency in map editor.-kit89 //02-14-07 added timportal + mirror1, mirror 2, terrain, terrain 2, metalclip //02-27-07 added botclip, missleclip, remapped certain mirrors to point to invisible.tga //need this or maps FTBFS //for the idiot bots out there use instead of botclip!!!! textures/common/donotenter { surfaceparm nodraw surfaceparm nonsolid surfaceparm trans surfaceparm nomarks surfaceparm donotenter } textures/common/clip { surfaceparm nolightmap surfaceparm nomarks surfaceparm nodraw surfaceparm nonsolid surfaceparm playerclip surfaceparm noimpact } textures/common/caulk { surfaceparm nodraw surfaceparm nomarks surfaceparm nolightmap } textures/common/invisible { surfaceparm nolightmap { map textures/common/invisible.tga alphaFunc GE128 depthWrite rgbGen vertex } } //use this near the trigger hurts, lava, death fogs, etc. // to keep weapons and powerups from piling up... textures/common/nodrop { surfaceparm trans surfaceparm nonsolid surfaceparm nomarks surfaceparm nodrop surfaceparm nolightmap surfaceparm nodraw cull none } //need this for the teleporters in cbctf1 textures/common/trigger { surfaceparm nodraw } //also needed for for cbctf1 textures/common/origin { surfaceparm nodraw surfaceparm nonsolid surfaceparm origin } //aids in VIS compiles textures/common/hint { surfaceparm hint surfaceparm nodraw surfaceparm nonsolid surfaceparm structural surfaceparm trans surfaceparm noimpact } textures/common/nodraw { surfaceparm nodraw surfaceparm nonsolid surfaceparm nomarks surfaceparm trans } //for an icy effect textures/common/slick { surfaceparm nodraw surfaceparm nomarks surfaceparm trans surfaceparm slick } textures/common/cushion { surfaceparm nodraw surfaceparm nomarks surfaceparm nodamage surfaceparm trans } //to keep certain textures from being shot up textures/common/weapclip { surfaceparm nodraw surfaceparm trans surfaceparm nomarks } //for every stupid q3dm17 remake textures/common/nodrawnonsolid { surfaceparm nonsolid surfaceparm nodraw } //hint for the bots textures/common/clusterportal { qer_nocarve surfaceparm nodraw surfaceparm nonsolid surfaceparm trans surfaceparm nomarks surfaceparm clusterportal } //can also be used as a mirror textures/common/portal { qer_editorimage textures/common/invisible.tga surfaceparm nolightmap portal { map textures/common/invisible.tga blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA depthWrite } } //Added for Mirrors textures/common/mirror { portal q3map_nolightmap { map textures/common/invisible.tga blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA depthWrite } } textures/common/timportal { qer_editorimage textures/common/invisible.tga surfaceparm nolightmap portal { map textures/common/invisible.tga blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA depthWrite } { map textures/oa_fogs/kc_fogcloud3.jpg blendfunc gl_src_alpha gl_one_minus_src_alpha alphagen portal 512 rgbGen identity tcmod rotate .1 tcmod scroll .04 .01 } } //nicked from nexuiz for backwards compat textures/common/mirror1 { qer_editorimage textures/common/invisible.tga surfaceparm nolightmap portal { map textures/common/invisible.tga blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA depthWrite } } //nicked from nexuiz w/added turb. for backwards compat textures/common/mirror2 { qer_editorimage textures/common/invisible.tga surfaceparm nolightmap portal { map textures/common/invisible.tga blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA depthWrite } { map textures/sfx/mirror.tga tcMod turb 0 0.25 0 0.05 blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR } } //nicked from nexuiz textures/common/terrain { q3map_terrain surfaceparm nodraw surfaceparm nolightmap surfaceparm nomarks } //nicked from nexuiz textures/common/terrain2 { q3map_terrain qer_editorimage textures/common/common.tga surfaceparm dust surfaceparm nodraw surfaceparm nomarks surfaceparm nolightmap } //nicked from nexuiz textures/common/metalclip { surfaceparm nodraw surfaceparm nolightmap surfaceparm nonsolid surfaceparm trans surfaceparm nomarks surfaceparm noimpact surfaceparm playerclip surfaceparm metalsteps } // acts as player clip only for the bots // can keep them from being pushed into voids // do not use, use donotenter instead :-P textures/common/botclip { surfaceparm nodraw surfaceparm nolightmap surfaceparm nonsolid surfaceparm trans surfaceparm nomarks surfaceparm noimpact surfaceparm botclip } textures/common/missileclip { surfaceparm nodamage surfaceparm nomarks surfaceparm nodraw surfaceparm playerclip surfaceparm trans } textures/common/full_clip { surfaceparm nodraw surfaceparm playerclip } textures/common/antiportal { qer_nocarve surfaceparm nodraw surfaceparm nonsolid surfaceparm structural surfaceparm trans surfaceparm antiportal } textures/common/areaportal { surfaceparm nodraw surfaceparm nolightmap surfaceparm nonsolid surfaceparm structural surfaceparm trans surfaceparm nomarks surfaceparm areaportal } textures/common/lightgrid { surfaceparm nodraw surfaceparm nolightmap surfaceparm nonsolid surfaceparm detail surfaceparm nomarks surfaceparm trans surfaceparm lightgrid }