// by dmn_clown textures/base_light/baslt4_1_2k { qer_editorimage textures/base_light/baslt4_1.jpg q3map_lightimage textures/base_light/baslt4_1.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 { map $lightmap rgbGen identity } { map textures/base_light/baslt4_1.jpg blendFunc filter rgbGen identity } { map textures/base_light/baslt4_1.blend.jpg blendfunc add } } //02-28-07 dmn_clown textures/base_light/light1_1500 { qer_editorimage textures/base_light/light1.jpg q3map_lightimage textures/base_light/light1.blend.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1.blend.jpg blendfunc add } } textures/base_light/light1_3000 { qer_editorimage textures/base_light/light1.jpg q3map_lightimage textures/base_light/light1.blend.jpg surfaceparm nomarks q3map_surfacelight 3000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1.blend.jpg blendfunc add } } textures/base_light/light1_5000 { qer_editorimage textures/base_light/light1.jpg q3map_lightimage textures/base_light/light1.blend.jpg surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1.blend.jpg blendfunc add } } textures/base_light/light1blue_800 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 800 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } textures/base_light/light1blue_1500 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } textures/base_light/light1blue_2000 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } textures/base_light/light1blue_5000 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } textures/base_light/light1red_2000 { qer_editorimage textures/base_light/light1red.jpg q3map_lightimage textures/base_light/light1red.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1red.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1red.blend.jpg blendfunc add } } textures/base_light/light1red_5000 { qer_editorimage textures/base_light/light1red.jpg q3map_lightimage textures/base_light/light1red.blend.jpg surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/light1red.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1red.blend.jpg blendfunc add } } textures/base_light/light5_3000 { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 3000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } textures/base_light/light5_20k { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 20000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } textures/base_light/light5_5k { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 5000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } textures/base_light/light5_10k { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 10000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } textures/base_light/light5_15k { qer_editorimage textures/base_light/light5.jpg q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/xlight5.jpg blendfunc filter rgbgen identity } { map textures/base_light/xlight5.blend.jpg blendfunc add } } textures/base_light/light1dark { qer_editorimage textures/base_light/light1.jpg q3map_lightimage textures/base_light/light1.blend.jpg surfaceparm nomarks q3map_surfacelight 500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1.blend.jpg blendfunc add } } textures/base_light/patch10_pj_lite { qer_editorimage textures/base_light/patch10_pj_lite.jpg q3map_lightimage textures/base_light/patch10_pj_lite.blend.jpg surfaceparm nomarks q3map_surfacelight 2500 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/patch10_pj_lite.jpg blendfunc filter rgbgen identity } { map textures/base_light/patch10_pj_lite.blend.jpg blendfunc add } } textures/base_light/patch10_pj_lite2 { qer_editorimage textures/base_light/patch10_pj_lite2.jpg q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/patch10_pj_lite2.jpg blendfunc filter rgbgen identity } { map textures/base_light/patch10_pj_lite2.blend.jpg blendfunc add } } textures/base_light/patch10_pj_lite2_1000 { qer_editorimage textures/base_light/patch10_pj_lite2.jpg q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg surfaceparm nomarks q3map_surfacelight 1000 q3map_flare flareShader-wide { map $lightmap rgbgen identity } { map textures/base_light/patch10_pj_lite2.jpg blendfunc filter rgbgen identity } { map textures/base_light/patch10_pj_lite2.blend.jpg blendfunc add } } textures/base_light/proto_light_2k { qer_editorimage textures/base_light/proto_light.tga q3map_lightimage textures/base_light/proto_lightmap.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/proto_light.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/proto_lightmap.tga blendfunc add } } textures/base_light/runway { qer_editorimage textures/base_light/runway.tga q3map_lightimage textures/base_light/runwayb.jpg surfaceparm nomarks q3map_surfacelight 500 { map textures/base_light/runway_glow.jpg rgbgen wave square 1 4 0 8 tcmod scale 1 .3 tcmod scroll 0 1 } { map textures/base_light/runway.tga blendfunc blend rgbgen identity } { map $lightmap rgbgen identity blendfunc filter } { map textures/base_light/runwayb.tga blendFunc add rgbGen identity } } //03-04-07 dmn_clown textures/base_light/ceil_white5k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/proto_lightred2_flare { qer_editorimage textures/base_light/proto_lightred.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-twilightflare { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } textures/base_light/proto_lightred_flare { qer_editorimage textures/base_light/proto_lightred.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-twilightflare { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_ONE GL_ONE } } textures/proto2/proto_lightblue_flare { qer_editorimage textures/proto2/bluelight_on.tga surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-twilightflare { map $lightmap rgbGen identity } { map textures/proto2/bluelight_on.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/proto2/bluelight_on.tga blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } //03-04-07 dmn_clown textures/base_light/geolight { qer_editorimage textures/base_light/geolight.tga surfaceparm nomarks q3map_surfacelight 3000 q3map_flare flareShader-wide { map $lightmap rgbGen identity } { map textures/base_light/geolight.tga rgbgen identity } { map textures/base_light/geolight_glow.jpg blendfunc add rgbgen wave sin .1 .1 0 2 } } textures/base_light/jaildr1_3 { qer_editorimage textures/base_light/jaildr1_3.jpg q3map_lightimage textures/base_light/jaildr1_3.blend.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/base_light/jaildr1_3.jpg blendfunc filter rgbgen identity } { map textures/base_light/jaildr1_3.blend.jpg blendfunc add rgbgen wave sin .1 .1 0 2 } } textures/base_light/jaildr03_2 { qer_editorimage textures/base_light/jaildr03_2.jpg q3map_lightimage textures/base_light/jaildr03_2.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader { map $lightmap rgbgen identity } { map textures/base_light/jaildr03_2.jpg blendfunc filter rgbgen identity } { map textures/base_light/jaildr03_2.blend.jpg blendfunc add rgbgen wave sin .9 .9 .5 2 } } textures/base_light/proto_lightblue { qer_editorimage textures/base_light/proto_lightblue.jpg surfaceparm nomarks q3map_surfacelight 1500 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightblue.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightblue.jpg blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } textures/base_light/proto_lightblue_flare { qer_editorimage textures/base_light/proto_lightblue.jpg surfaceparm nomarks q3map_surfacelight 1500 q3map_flare flareShader-twilightflare { map $lightmap rgbGen identity } { map textures/base_light/proto_lightblue.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightblue.jpg blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } //by ??? textures/base_light/baslt4_1_4k { qer_editorimage textures/base_light/baslt4_1.jpg surfaceparm nomarks q3map_surfacelight 4000 { map $lightmap rgbGen identity } { map textures/base_light/baslt4_1.jpg blendFunc filter rgbGen identity } { map textures/base_light/baslt4_1.blend.jpg blendfunc add } } textures/base_light/ceil1_39 { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 300 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/proto_light { qer_editorimage textures/base_light/proto_light.tga q3map_lightimage textures/base_light/proto_lightmap.tga surfaceparm metalsteps q3map_surfacelight 666 q3map_flare flareShader-wide { map textures/base_light/proto_light.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/proto_lightmap.tga blendfunc add } } textures/base_light/proto_lightred { surfaceparm nomarks q3map_surfacelight 400 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_ONE GL_ONE } } textures/base_light/proto_lightred2 { qer_editorimage textures/base_light/proto_lightred.jpg surfaceparm nomarks q3map_surfacelight 1500 { map $lightmap rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/proto_lightred.jpg blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 .5 1 } } textures/base_light/xlight5 { qer_editorimage textures/base_light/xlight5.tga q3map_lightimage textures/base_light/xlight5.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-glow { map textures/effects/envmap2.tga rgbGen identity tcGen environment } { map textures/base_light/xlight5.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xlight5.blend.tga blendfunc add } } textures/base_light/wsupprt1_12 { q3map_lightimage textures/base_light/wsupprt1_12.tga q3map_surfacelight 600 q3map_flare flareShader { map textures/base_light/wsupprt1_12.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/wsupprt1_12.tga blendfunc add rgbGen wave noise 0.8 0.2 0 1 } } textures/base_light/light2blue_2500 { qer_editorimage textures/base_light/light1blue.jpg q3map_lightimage textures/base_light/light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 2500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/light1blue.blend.jpg blendfunc add } } textures/base_light/lt2_20k { qer_editorimage textures/base_light/light2.jpg q3map_lightimage textures/base_light/light2.blend.jpg surfaceparm nomarks q3map_surfacelight 20000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light2.jpg blendfunc filter rgbgen identity } { map textures/base_light/light2.blend.jpg rgbGen wave sin .6 .1 .1 .1 blendfunc add } } textures/base_light/lt2_8000 { qer_editorimage textures/base_light/light2.jpg q3map_lightimage textures/base_light/light2.blend.jpg surfaceparm nomarks q3map_surfacelight 8000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light2.jpg blendfunc filter rgbgen identity } { map textures/base_light/light2.blend.jpg rgbGen wave sin .6 .1 .1 .1 blendfunc add } } textures/base_light/lt2_4000 { qer_editorimage textures/base_light/light2.jpg q3map_lightimage textures/base_light/light2.blend.jpg surfaceparm nomarks q3map_surfacelight 4000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light2.jpg blendfunc filter rgbgen identity } { map textures/base_light/light2.blend.jpg rgbGen wave sin .6 .1 .1 .1 blendfunc add } } textures/base_light/lt2_2000 { qer_editorimage textures/base_light/light2.jpg q3map_lightimage textures/base_light/light2.blend.jpg surfaceparm nomarks q3map_surfacelight 2000 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/light2.jpg blendfunc filter rgbgen identity } { map textures/base_light/light2.blend.jpg rgbGen wave sin .6 .1 .1 .1 blendfunc add } } textures/base_light/sm_light1blue { qer_editorimage textures/base_light/sm-light1blue.jpg q3map_lightimage textures/base_light/sm-light1blue.blend.jpg surfaceparm nomarks q3map_surfacelight 2500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/sm-light1blue.jpg blendfunc filter rgbgen identity } { map textures/base_light/sm-light1blue.blend.jpg blendfunc add } } textures/base_light/sm_light1red { qer_editorimage textures/base_light/sm-light1red.jpg q3map_lightimage textures/base_light/sm-light1red.blend.jpg surfaceparm nomarks q3map_surfacelight 2500 q3map_flare flareShader-subtle { map $lightmap rgbgen identity } { map textures/base_light/sm-light1red.jpg blendfunc filter rgbgen identity } { map textures/base_light/sm-light1red.blend.jpg blendfunc add } } textures/base_light/trianglelight { q3map_lightimage textures/base_light/trianglelight.blend.tga surfaceparm nomarks surfaceparm nolightmap q3map_surfacelight 2500 { map textures/base_light/trianglelight.tga rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_zero rgbGen identity } { map textures/base_light/trianglelight.blend.tga blendfunc GL_one gl_one } } //Red textures/base_light/ceil1_22a { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_trans { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_1k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_2k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_4k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_5k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_8k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_10k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_15k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_16k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_20k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_22k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_30k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_40k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_50k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_70k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_90k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_110k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } textures/base_light/ceil1_22a_500k { qer_editorimage textures/base_light/ceil1_22a.tga q3map_lightimage textures/base_light/ceil1_22a.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_22a.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_22a.blend.tga blendfunc add } } //------------------------------------------------------------- //Blue textures/base_light/ceil1_30 { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_trans { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_1k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_2k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_4k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_5k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_8k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_10k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_15k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_16k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_20k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_22k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_30k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_40k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_50k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_70k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_90k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_110k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } textures/base_light/ceil1_30_500k { qer_editorimage textures/base_light/ceil1_30.tga q3map_lightimage textures/base_light/ceil1_30.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_30.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_30.blend.tga blendfunc add } } //------------------------------------------------------------- //Cyan textures/base_light/ceil1_34 { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_trans { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_1k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_2k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_4k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_5k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_8k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_10k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_15k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_16k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_20k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_22k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_30k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_40k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_50k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_70k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_90k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_110k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } textures/base_light/ceil1_34_500k { qer_editorimage textures/base_light/ceil1_34.tga q3map_lightimage textures/base_light/ceil1_34.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_34.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_34.blend.tga blendfunc add } } //------------------------------------------------------------- //LightBlue textures/base_light/ceil1_37 { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_trans { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_1k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_2k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_4k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_5k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_8k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_10k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_15k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_16k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_20k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_22k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_30k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_40k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_50k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_70k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_90k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_110k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } textures/base_light/ceil1_37_500k { qer_editorimage textures/base_light/ceil1_37.tga q3map_lightimage textures/base_light/ceil1_37.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_37.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_37.blend.tga blendfunc add } } //------------------------------------------------------------- //White textures/base_light/ceil1_38 { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_trans { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_1k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_2k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_4k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_5k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_8k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_10k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_15k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_16k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_20k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_22k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_30k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_40k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_50k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_70k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_90k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_110k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } textures/base_light/ceil1_38_500k { qer_editorimage textures/base_light/ceil1_38.tga q3map_lightimage textures/base_light/ceil1_38.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_38.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_38.blend.tga blendfunc add } } //------------------------------------------------------------- //DarkYellow textures/base_light/ceil1_39 { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_trans { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_1k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_2k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_4k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_5k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_8k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_10k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_15k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_16k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_20k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_22k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_30k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_40k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_50k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_70k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_90k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_110k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } textures/base_light/ceil1_39_500k { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } //------------------------------------------------------------- //Yellow textures/base_light/ceil1_4 { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_trans { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_1k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_2k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_4k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_5k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_8k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_10k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_15k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_16k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_20k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_22k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_30k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_40k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_50k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_70k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_90k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_110k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } textures/base_light/ceil1_4_500k { qer_editorimage textures/base_light/ceil1_4.tga q3map_lightimage textures/base_light/ceil1_4.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/ceil1_4.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_4.blend.tga blendfunc add } } //------------------------------------------------------------- //Orange textures/base_light/xceil1_39 { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_trans { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps surfaceparm nomarks surfaceparm trans q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga blendfunc gl_one gl_one_minus_src_alpha rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_1k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 1000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_2k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 2000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_4k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_5k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 5000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_8k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_10k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 10000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_15k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 15000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_16k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 16000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_20k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 20000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_22k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 22000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_30k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 30000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_40k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 40000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_50k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 50000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_70k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 70000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_90k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm metalsteps q3map_surfacelight 90000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_110k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 110000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } textures/base_light/xceil1_39_500k { qer_editorimage textures/base_light/xceil1_39.tga q3map_lightimage textures/base_light/xceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 500000 q3map_flare flareShader-wide { map textures/base_light/xceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/xceil1_39.blend.tga blendfunc add } } //------------------------------------------------------------- // a.k.a. "xceill_39_4k" textures/base_light/xceil1_39_a { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 4000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } } // a.k.a. "xceill_39_8k" textures/base_light/xceil1_39_b { qer_editorimage textures/base_light/ceil1_39.tga q3map_lightimage textures/base_light/ceil1_39.blend.tga surfaceparm nomarks q3map_surfacelight 8000 q3map_flare flareShader-wide { map textures/base_light/ceil1_39.tga rgbGen identity } { map $lightmap blendfunc filter tcGen lightmap } { map textures/base_light/ceil1_39.blend.tga blendfunc add } }