*3DSMAX_ASCIIEXPORT 200 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase" *SCENE { *SCENE_FILENAME "biglight.bsp" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 7 *MATERIAL 0 { *MATERIAL_NAME "textures/common/caulk" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/common/caulk" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\common\caulk.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "textures/acc_dm3/rivets" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.829897 0.750248 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/acc_dm3/rivets" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\acc_dm3\rivets.jpg" *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "noshader" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "noshader" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\noshader.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 3 { *MATERIAL_NAME "textures/base_light/jaildr1_3" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.449051 0.353727 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/base_light/jaildr1_3" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\base_light\jaildr1_3.jpg" *BITMAP_FILTER Pyramidal } } *MATERIAL 4 { *MATERIAL_NAME "textures/base_light/wsupprt1_12" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.917136 0.297389 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/base_light/wsupprt1_12" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\base_light\wsupprt1_12.jpg" *BITMAP_FILTER Pyramidal } } *MATERIAL 5 { *MATERIAL_NAME "textures/acc_dm3/grind" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.941863 0.909202 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/acc_dm3/grind" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\acc_dm3\grind.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 6 { *MATERIAL_NAME "textures/common/nodraw" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/common/nodraw" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\common\nodraw.tga" *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "mat1model0surf0" *NODE_TM { *NODE_NAME "mat1model0surf0" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 32.000000 32.000000 640.000000 *MESH_VERTEX 1 32.000000 16.000000 -640.000000 *MESH_VERTEX 2 32.000000 16.000000 640.000000 *MESH_VERTEX 3 32.000000 32.000000 -640.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.250000 6.000000 1.000000 *MESH_TVERT 1 0.125000 -4.000000 1.000000 *MESH_TVERT 2 0.125000 6.000000 1.000000 *MESH_TVERT 3 0.250000 -4.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf1" *NODE_TM { *NODE_NAME "mat1model0surf1" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 32.000000 -16.000000 -640.000000 *MESH_VERTEX 1 32.000000 -32.000000 -640.000000 *MESH_VERTEX 2 32.000000 -16.000000 640.000000 *MESH_VERTEX 3 32.000000 -32.000000 640.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.875000 -4.000000 1.000000 *MESH_TVERT 1 0.750000 -4.000000 1.000000 *MESH_TVERT 2 0.875000 6.000000 1.000000 *MESH_TVERT 3 0.750000 6.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf2" *NODE_TM { *NODE_NAME "mat1model0surf2" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 10 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 32.000000 640.000000 *MESH_VERTEX 1 32.000000 32.000000 640.000000 *MESH_VERTEX 2 16.000000 32.000000 672.000000 *MESH_VERTEX 3 -32.000000 32.000000 640.000000 *MESH_VERTEX 4 16.000000 32.000000 -640.000000 *MESH_VERTEX 5 32.000000 32.000000 -640.000000 *MESH_VERTEX 6 -32.000000 32.000000 -640.000000 *MESH_VERTEX 7 -32.000000 32.000000 -768.000000 *MESH_VERTEX 8 16.000000 32.000000 -672.000000 *MESH_VERTEX 9 -32.000000 32.000000 768.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 1.000000 0.000000 0.000000 *MESH_FACENORMAL 3 1.000000 0.000000 0.000000 *MESH_FACENORMAL 4 1.000000 0.000000 0.000000 *MESH_FACENORMAL 5 1.000000 0.000000 0.000000 *MESH_FACENORMAL 6 1.000000 0.000000 0.000000 *MESH_FACENORMAL 7 0.894427 0.447214 0.000000 *MESH_FACENORMAL 8 0.894427 0.447214 0.000000 *MESH_FACENORMAL 9 0.894427 0.447214 0.000000 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 4 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 5 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 6 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 7 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 8 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 9 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 6 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 0 B: 4 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 1 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 4 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 4 B: 5 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 4 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 2 B: 3 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 10 *MESH_TVERTLIST { *MESH_TVERT 0 0.375000 6.000000 1.000000 *MESH_TVERT 1 0.500000 6.000000 1.000000 *MESH_TVERT 2 0.375000 6.250000 1.000000 *MESH_TVERT 3 0.000000 6.000000 1.000000 *MESH_TVERT 4 0.375000 -4.000000 1.000000 *MESH_TVERT 5 0.500000 -4.000000 1.000000 *MESH_TVERT 6 0.000000 -4.000000 1.000000 *MESH_TVERT 7 0.000000 -5.000000 1.000000 *MESH_TVERT 8 0.375000 -4.250000 1.000000 *MESH_TVERT 9 0.000000 7.000000 1.000000 } *MESH_NUMTVFACES 10 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 1 4 *MESH_TFACE 2 0 3 2 *MESH_TFACE 3 0 6 3 *MESH_TFACE 4 0 4 6 *MESH_TFACE 5 1 5 4 *MESH_TFACE 6 4 7 6 *MESH_TFACE 7 4 5 8 *MESH_TFACE 8 4 8 7 *MESH_TFACE 9 2 3 9 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf3" *NODE_TM { *NODE_NAME "mat1model0surf3" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 12 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 32.000000 32.000000 640.000000 *MESH_VERTEX 1 16.000000 16.000000 672.000000 *MESH_VERTEX 2 16.000000 32.000000 672.000000 *MESH_VERTEX 3 32.000000 16.000000 640.000000 *MESH_VERTEX 4 16.000000 -16.000000 672.000000 *MESH_VERTEX 5 32.000000 -16.000000 640.000000 *MESH_VERTEX 6 -32.000000 16.000000 768.000000 *MESH_VERTEX 7 -32.000000 32.000000 768.000000 *MESH_VERTEX 8 -32.000000 -16.000000 768.000000 *MESH_VERTEX 9 -32.000000 -32.000000 768.000000 *MESH_VERTEX 10 16.000000 -32.000000 672.000000 *MESH_VERTEX 11 32.000000 -32.000000 640.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 1.000000 0.000000 0.000000 *MESH_FACENORMAL 3 1.000000 0.000000 0.000000 *MESH_FACENORMAL 4 1.000000 0.000000 0.000000 *MESH_FACENORMAL 5 0.894427 0.447214 0.000000 *MESH_FACENORMAL 6 1.000000 0.000000 0.000000 *MESH_FACENORMAL 7 0.894427 0.447214 0.000000 *MESH_FACENORMAL 8 0.447214 0.894427 0.000000 *MESH_FACENORMAL 9 0.894427 0.447214 0.000000 *MESH_FACENORMAL 10 0.447214 0.894427 0.000000 *MESH_FACENORMAL 11 0.447214 0.894427 0.000000 *MESH_VERTEXNORMAL 0 0.894427 0.000000 0.447214 *MESH_VERTEXNORMAL 1 0.894427 0.000000 0.447214 *MESH_VERTEXNORMAL 2 0.894427 0.000000 0.447214 *MESH_VERTEXNORMAL 3 0.894427 0.000000 0.447214 *MESH_VERTEXNORMAL 4 0.894427 0.000000 0.447214 *MESH_VERTEXNORMAL 5 0.894427 0.000000 0.447214 *MESH_VERTEXNORMAL 6 0.894427 0.000000 0.447214 *MESH_VERTEXNORMAL 7 0.894427 0.000000 0.447214 *MESH_VERTEXNORMAL 8 0.894427 0.000000 0.447214 *MESH_VERTEXNORMAL 9 0.894427 0.000000 0.447214 *MESH_VERTEXNORMAL 10 0.894427 0.000000 0.447214 *MESH_VERTEXNORMAL 11 0.894427 0.000000 0.447214 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 1 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 1 B: 2 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 3 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 1 B: 8 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 2 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 1 B: 6 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 4 B: 8 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 4 B: 10 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 10 A: 4 B: 9 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 11 A: 5 B: 10 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 12 *MESH_TVERTLIST { *MESH_TVERT 0 0.250000 0.000000 1.000000 *MESH_TVERT 1 0.125000 0.250000 1.000000 *MESH_TVERT 2 0.250000 0.250000 1.000000 *MESH_TVERT 3 0.125000 0.000000 1.000000 *MESH_TVERT 4 -0.125000 0.250000 1.000000 *MESH_TVERT 5 -0.125000 0.000000 1.000000 *MESH_TVERT 6 0.125000 1.000000 1.000000 *MESH_TVERT 7 0.250000 1.000000 1.000000 *MESH_TVERT 8 -0.125000 1.000000 1.000000 *MESH_TVERT 9 -0.250000 1.000000 1.000000 *MESH_TVERT 10 -0.250000 0.250000 1.000000 *MESH_TVERT 11 -0.250000 0.000000 1.000000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 1 3 *MESH_TFACE 2 1 4 3 *MESH_TFACE 3 1 2 6 *MESH_TFACE 4 3 4 5 *MESH_TFACE 5 1 8 4 *MESH_TFACE 6 2 7 6 *MESH_TFACE 7 1 6 8 *MESH_TFACE 8 4 8 9 *MESH_TFACE 9 4 10 5 *MESH_TFACE 10 4 9 10 *MESH_TFACE 11 5 10 11 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf4" *NODE_TM { *NODE_NAME "mat1model0surf4" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 12 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 32.000000 -672.000000 *MESH_VERTEX 1 16.000000 16.000000 -672.000000 *MESH_VERTEX 2 32.000000 32.000000 -640.000000 *MESH_VERTEX 3 32.000000 16.000000 -640.000000 *MESH_VERTEX 4 16.000000 -16.000000 -672.000000 *MESH_VERTEX 5 32.000000 -16.000000 -640.000000 *MESH_VERTEX 6 -32.000000 16.000000 -768.000000 *MESH_VERTEX 7 -32.000000 32.000000 -768.000000 *MESH_VERTEX 8 -32.000000 -16.000000 -768.000000 *MESH_VERTEX 9 -32.000000 -32.000000 -768.000000 *MESH_VERTEX 10 16.000000 -32.000000 -672.000000 *MESH_VERTEX 11 32.000000 -32.000000 -640.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 1.000000 0.000000 0.000000 *MESH_FACENORMAL 3 1.000000 0.000000 0.000000 *MESH_FACENORMAL 4 1.000000 0.000000 0.000000 *MESH_FACENORMAL 5 0.894427 0.447214 0.000000 *MESH_FACENORMAL 6 1.000000 0.000000 0.000000 *MESH_FACENORMAL 7 0.894427 0.447214 0.000000 *MESH_FACENORMAL 8 0.447214 0.894427 0.000000 *MESH_FACENORMAL 9 0.894427 0.447214 0.000000 *MESH_FACENORMAL 10 0.447214 0.894427 0.000000 *MESH_FACENORMAL 11 0.447214 0.894427 0.000000 *MESH_VERTEXNORMAL 0 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 1 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 2 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 3 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 4 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 5 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 6 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 7 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 8 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 9 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 10 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 11 0.894427 0.000000 -0.447214 } *MESH_FACE_LIST { *MESH_FACE 0 A: 1 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 1 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 1 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 3 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 1 B: 4 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 0 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 1 B: 8 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 4 B: 9 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 4 B: 5 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 10 A: 4 B: 10 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 11 A: 5 B: 11 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 12 *MESH_TVERTLIST { *MESH_TVERT 0 0.250000 0.750000 1.000000 *MESH_TVERT 1 0.125000 0.750000 1.000000 *MESH_TVERT 2 0.250000 1.000000 1.000000 *MESH_TVERT 3 0.125000 1.000000 1.000000 *MESH_TVERT 4 -0.125000 0.750000 1.000000 *MESH_TVERT 5 -0.125000 1.000000 1.000000 *MESH_TVERT 6 0.125000 0.000000 1.000000 *MESH_TVERT 7 0.250000 0.000000 1.000000 *MESH_TVERT 8 -0.125000 0.000000 1.000000 *MESH_TVERT 9 -0.250000 0.000000 1.000000 *MESH_TVERT 10 -0.250000 0.750000 1.000000 *MESH_TVERT 11 -0.250000 1.000000 1.000000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 1 2 3 *MESH_TFACE 1 1 3 4 *MESH_TFACE 2 0 2 1 *MESH_TFACE 3 0 1 6 *MESH_TFACE 4 3 5 4 *MESH_TFACE 5 1 4 8 *MESH_TFACE 6 0 6 7 *MESH_TFACE 7 1 8 6 *MESH_TFACE 8 4 9 8 *MESH_TFACE 9 4 5 10 *MESH_TFACE 10 4 10 9 *MESH_TFACE 11 5 11 10 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf5" *NODE_TM { *NODE_NAME "mat1model0surf5" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 10 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 -32.000000 672.000000 *MESH_VERTEX 1 32.000000 -32.000000 640.000000 *MESH_VERTEX 2 16.000000 -32.000000 640.000000 *MESH_VERTEX 3 -32.000000 -32.000000 640.000000 *MESH_VERTEX 4 16.000000 -32.000000 -640.000000 *MESH_VERTEX 5 32.000000 -32.000000 -640.000000 *MESH_VERTEX 6 -32.000000 -32.000000 -640.000000 *MESH_VERTEX 7 -32.000000 -32.000000 -768.000000 *MESH_VERTEX 8 16.000000 -32.000000 -672.000000 *MESH_VERTEX 9 -32.000000 -32.000000 768.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 1.000000 0.000000 0.000000 *MESH_FACENORMAL 3 1.000000 0.000000 0.000000 *MESH_FACENORMAL 4 1.000000 0.000000 0.000000 *MESH_FACENORMAL 5 1.000000 0.000000 0.000000 *MESH_FACENORMAL 6 1.000000 0.000000 0.000000 *MESH_FACENORMAL 7 0.894427 0.447214 0.000000 *MESH_FACENORMAL 8 0.894427 0.447214 0.000000 *MESH_FACENORMAL 9 0.894427 0.447214 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 4 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 5 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 6 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 7 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 8 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 9 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 1 B: 2 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 2 B: 6 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 1 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 2 B: 3 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 4 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 4 B: 8 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 4 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 0 B: 9 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 10 *MESH_TVERTLIST { *MESH_TVERT 0 0.375000 6.250000 1.000000 *MESH_TVERT 1 0.500000 6.000000 1.000000 *MESH_TVERT 2 0.375000 6.000000 1.000000 *MESH_TVERT 3 0.000000 6.000000 1.000000 *MESH_TVERT 4 0.375000 -4.000000 1.000000 *MESH_TVERT 5 0.500000 -4.000000 1.000000 *MESH_TVERT 6 0.000000 -4.000000 1.000000 *MESH_TVERT 7 0.000000 -5.000000 1.000000 *MESH_TVERT 8 0.375000 -4.250000 1.000000 *MESH_TVERT 9 0.000000 7.000000 1.000000 } *MESH_NUMTVFACES 10 *MESH_TFACELIST { *MESH_TFACE 0 1 2 4 *MESH_TFACE 1 0 2 1 *MESH_TFACE 2 2 6 4 *MESH_TFACE 3 0 3 2 *MESH_TFACE 4 1 4 5 *MESH_TFACE 5 2 3 6 *MESH_TFACE 6 4 6 7 *MESH_TFACE 7 4 8 5 *MESH_TFACE 8 4 7 8 *MESH_TFACE 9 0 9 3 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat4model0surf6" *NODE_TM { *NODE_NAME "mat4model0surf6" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 24.000000 16.000000 640.000000 *MESH_VERTEX 1 24.000000 -16.000000 -640.000000 *MESH_VERTEX 2 24.000000 -16.000000 640.000000 *MESH_VERTEX 3 24.000000 16.000000 -640.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 1.000000 10.999999 1.000000 *MESH_TVERT 1 -0.000001 -9.000003 1.000000 *MESH_TVERT 2 -0.000001 10.999999 1.000000 *MESH_TVERT 3 1.000000 -9.000003 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 } *GEOMOBJECT { *NODE_NAME "mat3model0surf7" *NODE_TM { *NODE_NAME "mat3model0surf7" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 32.000000 16.000000 640.000000 *MESH_VERTEX 1 16.000000 16.000000 -640.000000 *MESH_VERTEX 2 16.000000 16.000000 640.000000 *MESH_VERTEX 3 32.000000 16.000000 -640.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 1.000000 11.000000 1.000000 *MESH_TVERT 1 -1.000000 -9.000000 1.000000 *MESH_TVERT 2 -1.000000 11.000000 1.000000 *MESH_TVERT 3 1.000000 -9.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf8" *NODE_TM { *NODE_NAME "mat3model0surf8" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 32.000000 16.000000 640.000000 *MESH_VERTEX 1 16.000000 -16.000000 640.000000 *MESH_VERTEX 2 32.000000 -16.000000 640.000000 *MESH_VERTEX 3 16.000000 16.000000 640.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 1.000000 1.250000 1.000000 *MESH_TVERT 1 -1.000000 0.750000 1.000000 *MESH_TVERT 2 1.000000 0.750000 1.000000 *MESH_TVERT 3 -1.000000 1.250000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf9" *NODE_TM { *NODE_NAME "mat3model0surf9" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 -16.000000 640.000000 *MESH_VERTEX 1 16.000000 -16.000000 -640.000000 *MESH_VERTEX 2 32.000000 -16.000000 640.000000 *MESH_VERTEX 3 32.000000 -16.000000 -640.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -1.000000 11.000000 1.000000 *MESH_TVERT 1 -1.000000 -9.000000 1.000000 *MESH_TVERT 2 1.000000 11.000000 1.000000 *MESH_TVERT 3 1.000000 -9.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf10" *NODE_TM { *NODE_NAME "mat3model0surf10" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 32.000000 16.000000 -640.000000 *MESH_VERTEX 1 16.000000 -16.000000 -640.000000 *MESH_VERTEX 2 16.000000 16.000000 -640.000000 *MESH_VERTEX 3 32.000000 -16.000000 -640.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 1.000000 1.250000 1.000000 *MESH_TVERT 1 -1.000000 0.750000 1.000000 *MESH_TVERT 2 -1.000000 1.250000 1.000000 *MESH_TVERT 3 1.000000 0.750000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat5model0surf11" *NODE_TM { *NODE_NAME "mat5model0surf11" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 28.000000 16.000000 640.000000 *MESH_VERTEX 1 28.000000 -16.000000 -640.000000 *MESH_VERTEX 2 28.000000 -16.000000 640.000000 *MESH_VERTEX 3 28.000000 16.000000 -640.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.250000 11.000000 1.000000 *MESH_TVERT 1 -0.250000 -9.000000 1.000000 *MESH_TVERT 2 -0.250000 11.000000 1.000000 *MESH_TVERT 3 0.250000 -9.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 5 }